Séamas Weech, PhD
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Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation
Movement-contingent time flow in virtual reality causes temporal recalibration
Presence and cybersickness in virtual reality are negatively related: A review
Estimating the sensorimotor components of cybersickness
The balance of evidence: Estimating the influence of contributors to cybersickness. International Multisensory Research Forum, Toronto, Canada
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