Séamas Weech, PhD
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Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation
Movement-contingent time flow in virtual reality causes temporal recalibration
Presence and cybersickness in virtual reality are negatively related: A review
Estimating the sensorimotor components of cybersickness
The balance of evidence: Estimating the influence of contributors to cybersickness. International Multisensory Research Forum, Toronto, Canada
Influence of bone-conducted vibration on simulator sickness in virtual reality
Inverting the facing-the-viewer bias for biological motion stimuli
Noisy Vestibular Stimulation Modulates Self-Motion Perception
Noisy vestibular stimulation modulates self-motion perception
Noisy vestibular stimulation modulates self-motion perception. IRTG The Brain in Action OSR, Marburg, Germany
Vection latency is reduced by bone-conducted vibration and noisy galvanic vestibular stimulation
Interactions between viewing from above and global convexity priors in the interpretation of depth ambiguous shape from contour drawings. Vision Sciences Society, Florida, USA
What causes the facing-the-viewer bias in biological motion?
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