Sensory down-weighting in visual-postural coupling is linked with lower cybersickness

Abstract

Sensory dynamics can be re-shaped by environmental interaction, allowing adaptation to altered or unfamiliar conditions that would otherwise provoke challenges for the central nervous system. One such condition occurs in virtual reality, where sensory conflict is thought to induce cybersickness. Although the sensory re-weighting process is likely to underlie adaptation to cybersickness, evidence of a link between sensory re-weighting dynamics and cybersickness is rare. Here, we characterize the relationship between sensory re-weighting in a balance control task and cybersickness. Participants were exposed to visual oscillation while standing in tandem stance. The sway path length of the center of pressure (COP) was measured and averaged for each level of visual oscillation, and a ratio was computed between high and low oscillation magnitudes to reflect the relative contributions of multiple sensory sources of information concerning balance control. Results showed a significant relationship between the magnitude dependency of sway and common sub-scales of cybersickness: disorientation [r(21) = 0.45, p = 0.028] and oculomotor discomfort [r(21) = 0.45, p = 0.033]. We conclude that participants who reported less cybersickness were better-able to down-weight visual information at high magnitude oscillations, thus demonstrating a lower dependency between sway and visual magnitude. The results confirm the utility of balance control as an indicator of cybersickness, and support the role of multisensory re-weighting in determining an individual’s tolerance to VR applications.

Publication
Frontiers in Virtual Reality, 1, 10.