Spatial and attentional aftereffects of virtual reality and relations to cybersickness

Abstract

Cybersickness describes the nausea and discomfort that frequently emerges upon exposure to a virtual reality (VR) environment. The extent to which cybersickness leads to temporary constraints in cognitive functioning after VR exposure is a critical aspect of evaluating the risk to human safety where VR tasks are used for workforce training. Here, we examined whether VR exposure results in deteriorated cognitive spatial ability and attention, and if this possible deterioration is related to cybersickness. A standardized cognitive test battery consisting of Corsi blocks task (CBT), Manikin spatial task (MST), and color trails test (CTT-A and -B) was administered before and after participants were exposed to virtual reality (VR group), or engaged in interactive board games (control group). The performance of participants in CBT remained unchanged from pre-test to post-test in both groups, while performance in MST improved in the control and remained stable in VR group. Response times in CTT-A remained stable in the VR group but reduced significantly in the control group. Regarding CTT-B, participants from both groups became significantly faster in post-test. We did not observe any significant sex differences, or effects of past VR experience, across measures of cognitive performance or cybersickness. Crucially, no significant correlations were found between cognitive performance changes and cybersickness scores in any cases. The results provide encouragement for the use of VR in professional settings, suggesting that VR and cybersickness may minimally limit subsequent cognitive processing. However, it will be crucial to further examine the aftereffects in other cognitive functions.

Publication
Virtual Reality, 1-10.

Data from this project have been made available at the Open Science Framework